As Im writing this I dont know how clear it will be in the footage so I just want to hammer this detail home: if I hadnt dodged these attacks, I still would NOT have taken damage. While lots of players have undoubtedly discovered the hidden dialogue, reactions to the video demonstrate that many had missed the cutscene during their time with the game. Even with footage like now, I am occasionally dodging at random because I cant properly see or stay locked on to what I want, purely because of the controls. To put it another way, the dodge should remove you from damage that you would have sustained if you hadnt moved. And it is. Or if they were confined to certain regions. Thats how vapid a lot of this content is. If I wear even higher defense, all the way up to 84, it still deals 1 quarter of a heart. Zelda: Breath of the Wild horses are your most useful companion in the game, allowing you to travel around the game's massive world much faster, saving time and allowing you to evade powerful foes . 10 of them do and a few of these are some of the more substantial shrines. It became my chopping axe. And with them come better weapons. Same fight. The problems are everywhere, but you can find the most in the numbers. Even if you only have three hearts and the attack does so much more damage. However, these are all good things in my opinion. I had ruined the game by playing it the way I had. Theres a shrine that has a lot of fans, a ball, and a dock for it to sit in. The visuals are heavily stylized and wont be to everyones tastes but they consistently impressed me. I can strafe and already be out of harms way before I dodge and still trigger a flurry rush. Climb around them. Then the black lizards. Its so obnoxious that Im starting to guess it might be. Combat. During combat things are usually fine, except for moblins. Usage in Breath of the Wild. But it also provided ample opportunity to notice a lot of little problems and inconsistencies in combat. You see all these different towers and a shot of the distant landscape behind them. Its the same room with the same enemy. Same with being smart about using your weapons efficiently. This is a two-way street and, unfortunately, with the other problems on this list it keeps getting worse. It is possible to get this right but it requires very precise timing that is honestly well beyond any other timing challenge in the game. Or you can embrace creativity and get more than a bit crazy. A MINDFUL BREATHING SCRIPT Start by settling into a comfortable position and allow your eyes to close or keep them open with a . That way all the ingredients that just increase how many hearts a meal gives you would matter. You can use it to inspect your surroundings and mark things in the distance, which will then also be visible on your map. Stealth is also fairly simple but it can be enjoyable, especially if you attack encampments from the skies. And not just a little bit either. Say Anything. Then it goes full frogger and has three more rafts. After freeing the Master Sword you could start using Korok Seeds to make some weapon slots permanent. Some of you watching might reject this idea because it means everyone gets shrines in the same order. I rarely saw these guys and, when I did, they were almost always alone. You need the same amount for them to be worth somethingfour heart pieces, four spirit orbs. Thats still very very low for a system thats apparently made to force you to switch. Enjoyable. These are the lynels I mentioned earlier. Inconsistencies come primarily in animations and the Flurry Rush ability. They love to chat with Link, known to them as "Mr. Hero." This article details 10 of the korok's funniest quotes, including some awesome . No flurry rush. Sometimes the shrine guardians will keep on trucking through a pillar and not be stunned even though theyre supposed to. So there are a handful of instances that its different. I dont know what causes it and I dont have the time to commit to another thorough playthrough to find outit could be your average weapon damage of your collection, or how many enemies youve killed, or how many shrines youve beaten. The Wild Breath of Zelda.otf. However, lets start out being positive because if you do manage to walk this narrow line and find a way to make combat fun, then it can be enjoyable. That means that there are 29 shrines like this in the gamejust a bridge with a chest in a chamber of water. Nothing proves this more than the molduga fights. I didnt do any of the main quests. Its definitely the best way to make something memorable, but Id argue everything is equally importantthe beginning to grab someones attention, the middle to keep their attention, and the ending to make everything that came before worthy of their time. The Legend of Zelda is an American animated television series.The series is heavily based on the first game of Nintendo's The Legend of Zelda video game series, The Legend of Zelda, but includes some references to Zelda II: The Adventure of Link.It was exhibited during the Friday episodes of The Super Mario Bros. Super Show!.. Or maybe they would have to be preserved in special containers after cooking. Well be splitting them up shortly. What I am about to show you is the boss of the Zora domain. Theyve quarantined off the diseased parts of Breath of the Wild and responded to the best of it. With its captivating story, sprawling landscapes, and. The third solution would be fewer shrines. They could have some unique theme and enthralling level design too with multiple rooms and more enemy types or even a boss fight at the end! Its cool. But the first time I fought one of these was after I had played the game for about 80 hours and, to make you all groan with how bad this next line is, it was like finally finding water after being lost in the desert. I feel like it should start with a B maybe? Part Four The Elder Scrolls Has Glass Weapons Too. So there is a progression but its just not enough. SPOTTEDLEAF enters, and coughs. The silver bokoblin is now doing 1 quarter of a heart per hit. If you mess up the dodge, then youre going to get smacked. To add insult to injury, there are TWO of these wind current shrines that can be ruined the same way. I dont think I need to spend anymore time on this because the low number speaks for itself. It also ignores that the world levels with you, and that these weapons in Hyrule Castle wouldnt always be this powerful. Chosen by The Sword That Seals the Darkness. . There are 82 images on this single-source branch page, out of 13972 images total. Or a factory or a sewage plant in Fallout 4. First, you should visit and reclaim the four Divine Beasts around the land, that were set as weapons to help defeat Ganon before he corrupted them. So the guess of a conclusion I can come to is that, when the game looks to see if a flurry rush should activate, it doesnt care about whether you would have taken damage. Link is capable of climbing for longer at the slow pacehis stamina lasts longer that waybut youre a lot faster if you jump. Its even below those Royal Swords we were using earlier. Well the Yiga clan attacks have the same issue as the wizzrobes, bats, and octorocks. enemies, buildings, NPCs). You can steal these weapons in the fight, meaning the encounter itself is supplying you the means to beat it if youre smart or quick enough. The most subjective one is that the world is really something to look at. Another one that delivers on the promise of timing bomb explosionsfirst with a simple introduction of an automatic thrusting pillar, then one you have to control, and then a final room that needs two bombs set up in a slightly clever way to solve it. You point out that the game incentivizes you to use one weapon at a time, especially late in the game. Published Sep 3, 2021 The Legend of Zelda: Breath of the Wild is a seemingly infinite abyss of secrets, with fans now discovering pieces of hidden dialogue. This doesnt really matter all that much but I do think more effort could have gone into the story matching the setting, or at least an attempt made at matching the freedom to take your time exploring the world that Nintendo clearly wanted to give you. And how Breath of the Wild turned durability into a four letter word. I figured this out by giving bokoblins specific weapons and letting them hit me without any armor on. The next group are 15 shrines that I consider to be good and interesting. Every 45 minutes in the game, you are going to get a notification that explains where the shipwreck has occurred. And the larger moblins. Which adds a lot of unnecessary tedium to these encounters. Guardian enemies in the combat shrines could have weapons break off after you deal damage to them, or they could snap off when they collide with pillars in the arena. Korok Seeds and Shrines have one main thing in common: they appeal to a completionist mindset. Its a progression on the idea each time. The name Mega Shrine is sort of weird though. It was a great video. Well those can become weapons. For something that appears so mundane on the surface, there is a shocking amount of things you can learn here. And I cant say for sure if theyre right or wrong. Because if you can do them all in any order, that means really difficult ones could ruin the experience for players if they happen to stumble onto a challenging one early. But this is really how I felt: there were many moments I had while playing Breath of the Wild that I had to stop in place to wonder how a game THIS good was possible. The first group on the left are the 60 shrines you find and then solve a puzzle inside. Another in a cold lake that was very easy to find and get to. Same goes for the magnesis ability, your bombs, and the ice pillar. Cryosis could use an upgrade too to make it more practical. But youre already done. And when youre smacking around a goblin, with its head bobbing through the air, it feels so satisfying. is an American live-action/animated television series that aired from September 4 to December 1, 1989, on syndication.The series is based on the video games Super Mario Bros. and Super Mario Bros. 2 by Nintendo, and is the first of three television series to be based upon the Mario video game series. You can view your health in Bloodborne in a similar wayyour health bar isnt just whats at the top of the screen, its all of your blood vials as well. Well the other solution is a tweaked version. Its a medium-sized guardian robot who will have an assortment of weapons and shields to use against you, and either a small, medium, or super-sized health pool depending on whether its a minor, modest, or major trial. Energy weapons that the guardians use. Theres a cliff between you and your destination and youre clearly not going to waste time going around even though it would probably end up being faster. But on the other side, you have another game. Weapon Durability. First off, the easiest examples to get rid of are the combat shrines. This uses so much of Links mobility tools in a way that clicked with me, even though you can cheese it with the bomb cannons. How much should your overall reaction be brought down by those bad parts? Contents 1Description 2Locations 3Quests 4Dialog 5Trivia Description[edit] Revali is the Rito Champion of Hyrule. You have to hunt for them in the village, then cook some special food for the most troublesome one, then you need to solve a puzzle by listening to their song at the nest. Theres something very wrong with the story, tone, and world in this game. Because although I eventually did find a way to make combat in Breath of the Wild a lot of fun, it wasnt like that after my first hour of game time. More important than the orbs however, are the Sheikah Slate powers that each of these shrines gives to you. Breath of the Wild begins with a cinematic. And the only change in the environment are the pillars you need to bait them into slamming through when they enter a certain attack. That is - from Imperial Ship shipwrecks. And then being given one of many riddles to solvewhich were always easy but were still enjoyable. Nature is thriving. After that, youre given the task to find four shrines on the map. Tip 4: Avoid Exposition in Dialogue Whenever Possible. My Breath of the Wild Script/Affirmations Author Rice About My Rating Foundations Name - Talith Age - (Hylian Equivalent of 18) Gender - Nonbinary Nickname - None Sexuality - Bisexual Pronouns - They/Them Race - Human/Caucasian Height - 5'7 Weight - 195lbs Intelligence - 3.8 GPA, above-average intelligence Physical/Mental Descriptions It starts with that sweeping shot when you first see daylight. 10 of these levels are some of the best content youve ever experienced. Even though the reward you get for finding some of them is importantIll argue later that its even gamebreakingthe amount of seeds you need for each upgrade slot quickly ramps up so that its not all that worth it. Thats what progression systems should be all aboutbalancing moments when you get to turn the tables and feel powerful, but still provide a challenge. This was a very long climb and, once I reached the top, I discovered that I wasnt prepared to withstand the cold. Yet even this far away, because hes in an active damage state, the game gives you the reward. This is the whole shrine. You can approach camps in a direct assault and fight them in what usually turns into chaos. These are color based. Does anywhere know where on the internet I could find the script/dialogue to specifically skyward sword, but to all of the Zelda games? The way its introduced is by spawning ice under a gate to lift it up from the water below. They could be nested under "Topic" GameObjects. I never came close to running out. Google is failing me. Mostly because I wanted to be able to review all of the shrines for this examination but also because Im as crazy as a straw. Most importantly, it tanks EVERYTIME I come here. On a surface level this may appear like a good chunk of content. Zelda is still 17 years old at the end of the game. After winning a fight with the Master Sword, I would often find some trees or rocks to intentionally break the last 8 hits or so, in order to begin the recharge timer so it wouldnt break early in my next fight. The whole encounter is riding in a circle waiting for Zelda to tell you to shoot some targets. Breath of the Wild is undoubtedly the best open world game I have ever played, when I am playing it as an open world game. They may emit fire or ice or lightning or just physical damage, but theyre just visual tweaks on the same weapon. Of these 35, 25 of them ended with an empty shrine. And then a few minutes later I would be thinking the opposite: how could combat be this bad? There are 120 shrines in Breath of the Wild. And I did enjoy these sections dont get me wrongI liked the unique mechanic each one had with controlling part of the robot to make it rotate, or move in a way to open different paths. I found almost 300 of these seeds across the 150 hours that I played Breath of the Wild. Instead it lowers the damage down to just 1 quarter of a heart. Its for this reason that Im willing to give the side quests a pass. Nintendo consistently creates the foundation for truly excellent puzzles, but only rarely delivers on their full potential (I could say the same about Pikmin). Whereas I hated them. So if I have armor on that adds up to 36 defense, then that red bokoblin with a 36 damage Royal Sword wont be able to hurt me. Or finding literal stairs built into the side of the mountain. Each line of dialogue would be a GameObject with a script on it containing the avatar/emotion/audio variables. Theres a surprising amount of freedom found in combat that mirrors the exploration in the world, and how you can creatively break the games puzzles. I would advise other players to *only* use the Master Sword when fighting various versions of Ganon, and to use *all* your weapons at *all* times with total abandon. The Legend of Zelda: Breath of the Wild | Interface In Game | Video game UI Discover The Legend of Zelda: Breath of the Wild Game UI Interface such as menu, quest, inventory and all the components of the game. Then 3 and a half with 64 armor. Direct assaults were what I settled on though. Then, as the final thing that pushes this all from great to brilliant, you can use the Sheikah Slate function I mentioned a minute ago. Over and over. That way, youll break that weapon first, get a new free slot, and wont be worried half your weapons will suddenly be at critical durability in the middle of a big fight. The Super Mario Bros. Super Show! These are the three youll be seeing over and over unless you purposefully go to the desert. Problem solved. Get a quest to glide to a nearby area with no combat whatsoever. The divine beasts also share the same visual theme. (Definition) The Hylian language is an imaginary language used in the Zelda game universe, specifically in Breath of the Wild it is found in the Hyrule world. This starting area is called the Great Plateau, and its raised on all sides from the rest of Hyrule. About developer intentions and how much responsibility players have to make games enjoyable for themselves. Note of the author. All these hidden cutscenes, voiced dialogue, and diary entries are designed to give you a deeper connection with these four heroes from the past. One of these is clearly not like the others. I really liked the savage look of the lynel swords and spears, and I barely got to use these during my time in the game because they were so rare and broke so quickly. I love how you tested the actual damage values to support your points. Except for when an attack glitches out and deals damage twice quickly in succession, which was rare. Just most of them do. The hinox on the other hand was far more interesting the first time and has rapidly became one of the most boring enemies a few encounters later. And yet even understanding that Im expecting too much, I cant stop myself feeling this way because of the Zelda in the title of this game. Diehard fans who think Dark Souls 1 is the best in the series would say yes, you do. And when I saw a hinox rip a tree out of the ground to use it as a weapon. Make some of them have more than one spirit orb and stages of progression on ideas so that more can be built on whatever foundationsay, burning leaves to reveal hidden paths and switchesthat each shrine is based on. Whether thats with clothes or temporary food buffs. And they were pretty good. These are all identical. I dont know. Which funnily enough is the same number of regular enemies youll be fighting. What I am certain of however, is how right I am to be disappointed in the shrines. Its still interesting enough that I would have preferred to play that version of the gamewith Link and Zelda together so they can speak and interact with each other when something happens. When Link finds a korok, it pretty much keeps the same exact dialogue, which is "yahaha, you found me!" However, that changes within the forest walls. After that, these were never a threat to me. One large rock is seen, with BLUESTAR sitting ontop of it. You get off and say Yep, its a shrine. Or you hear it with your shrine-dar in the slate and play a game of hot-or-cold to locate it. And the possibilities here keep going far beyond my own creativity. Fortunately, there isnt really much of a story to spoil anyway. This will bring up a new menu in which you have a text box and the "Claim" button. For an even clearer example of this you need to go to Korok Forest, where the frame rate tanks harder than anywhere else in the game. 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